Patch 1.6.5 - Release Notes

2025/12/15
Happy Yule-tide! This combo patch will address a large number of issues seen in TU6 and the Durin’s Folk Expansion, as reported by the community. It also includes updated content for the Yule-pack!
Thank you to all our players for your support and patience while our team worked on this patch. We wanted to squeeze as much as we could into it, even if it took a little bit longer to get to you.
We also want to once again thank everyone who reported issues to our Support Team, shared Logs and Save Files and details of their experiences of these issues. It helped the team to track down the sources of issues quickly and allowed us to fit even more into the patch before release.
Ensure you have the correct build number on the main menu. You must complete the update before playing.
Steam: 1.6.4.217558 [net.16.9.8.a9fb8f] to 1.6.5.218005 [net.18.10.8.8ba6da]
Epic: 1.6.4 217572 [net.16.9.8.a9fb8f] to 1.6.5.218041 [net.18.10.8.8ba6da]
PS5: 1.6.4.217559 [net.16.9.8.a9fb8f] to 1.6.5.218007 [net.18.10.8.8ba6da]
Xbox X|S: 1.6.4.217573 [net.16.9.8.a9fb8f] to 1.6.5.218011 [net.18.10.8.8ba6da]
Dedicated Server: 1.6.4.217315 [net.16.9.8.a9fb8f] to 1.6.5.218038 [net.18.10.8.8ba6da]
All New Update to the Yule-tide DLC Pack
With this patch the Yule-tide DLC pack, originally launched in 2024, now has even more included! If you already own the pack you will get access to this new content right away for free. If not, it is available for purchase on every platform.
Added in the updated DLC:
- Kabrûn Costume Cosmetic Skin
- Kabrûn Mask Cosmetic Skin
- Kabrûn Boots Cosmetic Skin
- Kabrûn Gloves Cosmetic Skin
- Kabrûn Backpack
- Plantable Holly Tree Cuttings
- Lit Holly Tree Recipes
- Lit Holly Decorative Recipes
- Decorative Snow Recipes
- Snow-covered Present Pile Recipes
- Present Box Storage Container Recipe
New ‘Ancient’ building set added to Durin’s Folk Expansion
Now available at the Gondor trader for players who own the expansion! This full set of building parts match the ruined architecture of Durin’s Tower.
Gameplay, Tuning and Quality of Life Improvements
Please note: In some cases where NPCs are stuck, lost or not behaving as intended: if the NPC remains in that state after the patch then you may need to first withdraw them from your Delving and then bring them back. This is to ensure that any fix will apply to them.
- Various improvements to the pathfinding of NPCs, including their choices of routes and their ability to find and use beds
- General improvement to instances when NPCs would block or get stuck on each other or bunch up.
- Increased NPC’s walk speed
- Added Expeditions to find True-quartz
- The Miner’s Hat now gives off light.
- Added Sandstone and Marble Pallets
- Added a “No Orders” status that fixes issues with the Artisan, Metalworker and Blacksmith who would erratically choose what to craft when a prioritized order expired.
- General improvements to the timing of major Durin’s Folk story moments. Most changes involve the story moving forward after the next Dawn rather than immediately. Saying more is a spoiler!
- At the conclusion of a specific Durin’s Folk story moment, all Taken Dwarves will return
- Improved instances of starving NPCs not eating the meal in front of them
- Increased drop rate of Pumice when destroying it on the ground.
- Added actual treasure behind the hidden Dwarf-doors.
- Added ability to rename Delve and Rallystones
- The Shire Trader now appears more frequently. The Rohan trader is now more rare.
- Improved situations where NPCs would not spawn when returning to a Delving
- Reduced the distances when an NPC’s interact dot would appear
- Added more potential recruits at a time to the Dimrill Dale and tuned them to leave faster (and thus easier to cycle through them)
- Conversations with recruits now much more varied
- Added and adjusted various lore entries to better explain the Durin’s Folk expansion
- Added a new overhead icon to NPCs to indicate when they have something to say.
- Add a boss fight bar and music to the major fight in Durin’s Folk
- Sandbox goals now get completing notification ribbons on the UI.
- Audio mix pass to improve some audio that was too loud or happening too often
- The Wanderer now gives Mountain-lore through an interaction and not automatically
- Rescue Expeditions are now more involved.
- Re-tuned the cost of Versatile NPCs to better reflect their value
- Renamed Decorative Ironwork to better reflect that it is not, in fact, crafted with Iron.
- Crystal Lamps now counteract the In Darkness debuff
- Updated text on Monuments to better reflect that status of the Builder NPCs.
Fixes & Other Improvements
- Fixed an issue on all platforms where the DLC was not available to play if you were offline
- Fixed various crashes
- Improved various situations where NPCs could fall through the floor or get stuck in the floor.
- Fixed an issue where clients were not being fully effected by knockback in the original campaigns final fight
- Fixed various issues when enemies could go through or fight through doors
- Fixed an issue where clients would see a gear icon over every NPC’s head
- Improved or fixed various issues with the cook, non-interactive meals and the interaction with the cook
- Fixed an issue where the cook would generate many copies of a meal and not deliver it to the meal table.
- Cooks no longer get stuck cooking when you take their frying pan away
- Changed the name of the map waypoint previously called “Emissary” to better clarify the waypoint’s existence and remove confusion about whether he should always be there (he should not).
- Replaced the incorrect crafting recipes that referred to Rope Vines
- Fixed an issue where Grabapples would fail to spawn
- Fixed various issues where the NPCs would cower at inappropriate times (including making them not as scared of Dâ'imûn.)
- NPCs sleeping near a door no longer block other NPCs from using that door
- Fixed various visual issues with NPCs in the Durin’s Folk final story moment.
- Fixed an issue where the Emissary can be killed
- Fixed a crash that occurs during the Gulrun fight
- Fixed an issue where NPC sometimes didn’t recognize beds assigned to them
- Fixed an issue where, in rare instances, certain expedition icons would overlap, making them uninteractable
- Fixed an issue where NPCs facing player while walking backward
- Fixed an issue where steam vents could spawn in mid-air
- Fixed an issue where revived NPCs show the wrong status
- Fixed an issue where, in old saves, sometimes brew was missing after being created
- Fixed an issue where a bald, citizen Dwarf could sometimes appear in the Dimrill Dale
Thank you all for your ongoing support of Return to Moria! If you have any feedback or issues to report, please let our Support Team know via our Support Page.
You can purchase Durin's Folk Now on Steam, Epic, Xbox and PlayStation.
And you can find the Yule-tide DLC back on Steam, Epic, Xbox and PlayStation too!
Join our Discord to share your adventures and keep up to date on all the latest from the team in the dev-updates channel!

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