Title Update 6 + Durin’s Folk Release Notes

2025/11/18
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IMPORTANT NOTE:
The team are aware of an issue that's allowing PS5 players to access Durin's Folk temporarily without having purchased it under certain conditions. The team will be resolving this issue which will remove access to Durin's Folk if you have not purchased it. We just want to warn you that if you do not intend to continue with Durin's Folk after this is resolved, we do not recommend opening and converting a save to Durin's Folk, as this cannot be undone.
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Dâmat uz-âthar uz-sên marbû hakhrûn. Na zil-adbal tahba?
‘And now I think I am quite ready to go on another journey. Are you coming?’
The Dimrill Gate opens and a new chapter of Return to Moria begins! Don't be fooled by the brevity of these patch notes, this is our largest update yet! If we listed everything it would spoil the fun. This update brings gameplay improvements and bugfixes to the core game as well as enables the new Durin’s Folk Expansion. These notes will be split between changes for the core game update and a summary of changes included in the Expansion.
Ensure you have the correct build number on the main menu. You must complete the update before playing.
Steam: 1.5.3.209110 [net.14.4.8.1d225a] to 1.6.2.217277 [net.16.9.8.a9fb8f]
Epic: 1.5.3.209076 [net.14.4.8.1d225a] to 1.6.2.217289 [net.16.9.8.a9fb8f]
PS5: 1.5.3.209110 [net.14.4.8.1d225a] to 1.6.2.217283 [net.16.9.8.a9fb8f]
Xbox X|S: 1.5.3.209077 [net.14.4.8.1d225a] to 1.6.2.217280 [net.16.9.8.a9fb8f]
Dedicated Server: 1.5.3.209086 [net.14.4.8.1d225a] to 1.6.2.217315 [net.16.9.8.a9fb8f]
Included in TU6 for the Base Game
All-new Revamp of the Map
Our single largest QoL update yet is a whole new way to visualize the inside of Moria. In this version the map is now projected into an isometric view with layers that better show the verticality of the game world.
- World Map is now split into layers
- When two areas are connected vertically it is marked with a vertical dotted line
- Players can switch between available layers for the current section of the game
- On consoles, or when using a controller, there is now a virtual cursor, enabling easier selection of waypoints!
- Simplified UX for enabling waypoints to appear in the game world
Gameplay and Content Improvements
- Four new Beards and one new hair included for everyone in the Dwarf Creator
- Dwarves can now sit! Approach any existing player buildable seat and watch how your Dwarf… just… relaxes… and sits… and wait a minute, there is work to be done. Get up get up.. Moria isn’t gonna return itself!
- The environment art in two major landmarks have been completely revamped to be more destroyable and better able to be restored.
- Dirt piles and other various environmental ornamentation can be destroyed with a pickaxe or cleaned up by building a hearth.
- Greater variety among Orcs in terms of appearance.
- Poison areas are now more visible and better represent the danger area.
- Poison mushrooms can now be easily destroyed - no need to avoid specific areas or have the perfect build space ruined by an unwanted mushroom!
- Building Menu re-organized to better reflect play patterns
- Dedicated servers have been updated to support the expansion
Other Bugs and Fixes
- Iolite now drops when mining Star Metal Ore
- Fixed a crash that was caused by players building multiple hearths too near one another
- Fixed an issue where defeating an enemy with a weapon imbued with Yarog-luthnul rune caused them to incorrectly drop Ironwood
- Updated descriptions of several player items that incorrectly stated non-existent gameplay effects. Sorry Blue Mountains Dwarves.
- Hearth lighting no longer discolors nearby water
- Fixed an issue where the player Dwarf would unnaturally slide when swinging a repair hammer
- Fixed an issue where the player Dwarf would be teleported out of bounds when traveling to a map stone in a late game area.
- Fixed an issue where the player Dwarf’s hair would clip into the clothing when wearing the DLC Beorn Set
- Fixed an issue where players were unable to fast travel to areas discovered by other party members
- Fixed an issue where statues would occasionally be built sunk into the ground
- Fixed an issue where occasionally a Great Forge would appear active before repairing them
- Fixed various typos in item descriptions
Included in the Durin’s Folk Expansion
The following is a high level listing of the expansion’s major additions. Some very light spoilers may follow. Unless otherwise noted all features unlock after the concluding cinematic in both Campaign and Sandbox worlds. In Campaign worlds, many features unlock as the story progresses. Also note this is not a comprehensive list of all features or content (we wanted to leave a few surprises!)
Available before reaching the Dimrill Gate
- Find up to four Survivors of Gimli’s Company, rally them together and build a small company of your own as you face the long dark.
- Solve the mystery of the Endless Stairs and unlock Durin’s Tower.
- Five new songs were added: some are in the tavern song rotation, and some during story moments.
- Dedicated servers have been updated to support the expansion
Available after the Dimrill Gate
- Open a camp for NPC where potential recruits can apply to join your Company of Moria
- Build Delvings to manage where the NPCs live and give them jobs that help you thrive
- Build Great Monuments to advance the Company level and unlock more Delvings and upgrade existing Delvings
- Open a trading camp and exchange trade goods for unique resources, building recipes, meal recipes and crafting recipes
- All new Sandstone and Marble building sets available to unlock via trading.
- Build an Expedition Table and go on short expeditions to newly generated areas
- Discover new story enemies and how to defeat them.
- New cosmetic items rewarded for completing the Expansion story
- Cosmetic and Equippable outfits and hats for NPCs and Players
Known Issues
The following are known issues and the team is working on addressing these for future patches. If you encounter these please feel free to submit a support ticket to us via our Support Page with as much information about your experience as possible.
- Tinted armor is shown as default color when given to an NPC
- Items offered by the traders can remain highlighted, even when they aren’t purchasable
- Cooks can travel back and forth between multiple cooking stations when there aren’t any materials available
- Reviving a fallen NPC can cause them to display the incorrect status briefly
- Certain NPC outfits and hats are not retaining their tints
- Using a mapstone to travel to the Dimrill Dale causes stamina to deplete briefly
- NPC interact prompts are visible from far distances
- Aric’s in-world waypoint can be visible indefinitely
- NPCs don’t always face the player when singing
- In rare instances, building a hearth doesn’t remove all nearby grass or rocks
- Singing while standing on stairs can cause minor animation issues for the Dwarf
- In rare instances, the minimap outline may be visible on the loading screen
- Durin’s Axe fragment search area Audio and Visual cues are missing in multiplayer
- The Wanderer NPC can sometimes be missing from his assigned Delving, but this does not block progression
- In rare instances NPCs can appear below the floor or be missing and marked ‘lost’ - in most cases this recovers by withdrawing the NPC from a delving and then reassigning them. It may also be solved by closing and loading the world.
- In some cases NPCs will say they are blocked from their destination. It may be necessary to destroy and rebuild items like beds and crafting stations to better enable their routing.
Thank you all for your ongoing support of Return to Moria! We're so excited to release TU6 and Durin's Folk for players, and can't wait to hear what you think. If you have any feedback or issues to report, please let our Support Team know via our Support Page.
You can purchase Durin's Folk Now on Steam, Epic, Xbox and PlayStation.
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